Speed is Not a Strategy
Speed is not a strategy.
It’s a mood. A reflex. A convenient excuse for not choosing. Companies slap “move fast” on the wall because it sounds brave. It lets them skip the boring parts. The parts that require making a plan, naming constraints, and living inside them.
Speed flatters the hero. It looks good in a weekly update. It creates the illusion of progress because something shipped. Push hard in the wrong direction and you are drifting. Drift creates debt. Process debt. Knowledge debt. Governance debt. The invoice arrives during your worst incident, when the same three people get called to clean up what “speed” just broke.
You don’t have to be anti speed. You have to be anti performative motion. Speed is a tactic. Strategy is direction, sequencing, and what you refuse to do. If you cannot write the outcomes, the order of work, and the boundaries that protect the system, speed is just noise.
The “move fast” cult hides operational rot by celebrating theater over throughput. You can see it in the symptoms. Launches break on handoff because edge cases were not documented. New tools pile up with no owner and no rules. Sprints start with obscurity and end with a demo while the system behind the work stays a black box. Incident response depends on tribal knowledge, not a clear process. None of this is speed. It is chaos with a dopamine hit.
Counterfeit throughput is the enemy. Real throughput is clean, predictable flow through the system. Work moves without heroics. Changes don’t explode because someone knows where the blast radius is. Throughput comes from structure. Standard work. Named handoffs. Decision rights. Tool governance. Legible knowledge that survives turnover. If you cannot teach the work to a new hire, you do not have throughput. You have charisma.
Strategy requires pace layering. Some layers should move quickly. Experiments. Interface tweaks. Market tests. Some layers must move slowly and stay boring. Data contracts. Permissions. Incident process. Core workflows. When everything moves fast the foundation liquefies. When everything moves slow the company calcifies. Strategy is choosing the layers and enforcing the fence.
What does this look like when you refuse to worship motion?
Direction: Define measurable outcomes, not activity. Tie initiatives to cycle time, MTTR, error rates, and SLO adherence. Kill work that does not move a metric.
Constraints: Write standard work before you celebrate heroics. Name the handoffs. Codify decision rights. Stop depending on saviors.
Sequencing: Order the work to remove hidden coupling. Stabilize data contracts, permissions, build and deploy, and incident process before you add features. Shrink blast radius first.
Knowledge: Make reality legible. Centralize internal knowledge. Treat documentation as a product. If the map did not update, the change did not happen.
Governance: Small guardrails. Big freedom. Lightweight reviews for risky changes. Explicit tool ownership. Sunset plans. The fence creates freedom inside, not outside the map.
Instrumentation: Throughput over theater. Track lead time, change failure rate, mean time to recovery, and on call load. Celebrate boring predictability, not frantic wins.
Speed helps once you have earned it. You earn it by making the work explicit and survivable. By cleaning your systems so the next change does not trigger a fire drill. By sharing context without a meeting and without a Slack scramble. When the substrate is clean, speed compounds. Without it, speed shreds the substrate and then your people.
If your strategy fits on a T shirt, it is not a strategy. Strategy is choice with consequences. Structure is how the choice survives contact with reality. Speed should be the last piece, not the first. If you start with speed, you make everyone pay for your lack of choices.
The companies that win will stop worshiping motion and start building operating systems for outcomes. If you cannot draw your system, you cannot steer it. If you cannot teach your work, you cannot scale it. If you cannot measure throughput, you are not fast. You are loud.
Pick direction. Install constraints. Sequence the work. Make the system legible. Guard the edges. Instrument the pipeline.
Then go as fast as you want.
From afar, always rooting for your success.
-Ushiro Labs